Team Ninja’s ‘Greatest Hits’ RPG


Rise of the Ronin feels like a game that’s already one or two generations old. Developer Team Ninja has called it their “most ambitious” title to date, but that ambition is overshadowed by lackluster graphics, outdated design concepts, and performance issues that put the game more in line with the PS4 or even the PS3 libraries. Despite these shortcomings, Rise of the Ronin is still a commendable release for Team Ninja. It takes everything the studio does best and melds it with ideas from other games to create something that’s intriguing, albeit unoriginal.

Rise of the Ronin takes place during the Bakumatsu period, a time in Japan’s history that marked the end of the Tokugawa Shogunate and the beginning of the country’s opening to international trade. Your character, a nameless ronin whom you customize with some extensive options, finds themself separated from their “Blade Twin” (an unofficial sibling of sorts) and in the middle of a hate triangle between the anti-Shogunate faction, foreign settlers, and the pro-Shogunate forces. There’s plenty of political intrigue here, as the warring camps jockey for power to establish a new Japan during a period of turmoil and upheaval. Anyone familiar with the country’s history can probably surmise how the events of Rise of the Ronin play out, but Team Ninja’s interpretation of this pivotal period in 19th-century Japan is compelling all the same.

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